Exploring Fallout, Gaming’s Most Astonishing Television Success
The Fallout TV show has come back to streaming services, and it's fair to say that audiences were delightfully shocked by the quality of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it managed to capture multiple facets of the gamer's journey.
We followed vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who begins to question his faction's authority and unleashes significant chaos in mechanized battle suit; and the Ghoul, a breakout character who has completely shed any sense of morality out in the contaminated wastes.
Setting the Stage for the Second Season
The debut season's conclusion disclosed key information about the culprits behind the atomic conflict that sealed a group of people in subterranean shelters for hundreds of years. It also raised several enigmas unanswered for the next installment – and, this time, expectations are considerably elevated.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the response to the show, so now people are bringing more excitement and different expectations.”
A New Vegas Vibe for Season Two
The upcoming season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, despite the fact that it was technically flawed at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, desolate Route 66 feeling of the game is so much enjoyable to translate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its production team prioritized physical models and environments were fabricated, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to seem like it’s tangible.”
Actually, pretty much each creature you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using puppets, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, in collaboration with the visionaries behind the franchise. This shared passion for the world is evident in the final product.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This schedule will foster a different viewing experience, something the showrunners themselves are excited to engage with.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”